AN Experiment 2018 Test 8 - dancing cubes

Nikolaus Gradwohl2018-05-08T08:16:49+02:00

For this animation nodes experiment I made some cubes hover above the surface of a sphere by normalizing the position vector

you can download the blend file here

dancing cubes

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AN Experiment 2018 Test 6 - dont overlap

Nikolaus Gradwohl2018-04-30T06:05:03+02:00

For this animation nodes experiment I created a group of spheres and calculated their sizes so that they touch but never overlap. I iterated over the list of positions and calculated the distances to all other spheres using a Vector Distance Node. Then I sorted the list of distances and took the second entry to get the minimal distance to a different node (the first entry is always zero - its the distance of the current sphere to it self). The sphere is then scaled to half of the minimum distance to make sure no spheres overlap node setup

The spheres are moved using a Vector Wiggle node

you can download the blend file here

dont overlap

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AN Experiment 2018 Test 1- curly noise

Nikolaus Gradwohl2018-04-13T08:05:08+02:00

I finally managed to fix all my python and cython version missmatch errors and started experimenting with a animation nodes 2.1 development branch - this is my first experiment using the vector noise node and the curly noise setup described in the brilliant blender.stackexchange.com answer by omar Ahmad

you can download the blend file here but be aware that the 2.1 branch of the Animation Node Addon is currently under heavy development so maybe the examples here won't work out of the box with a final version.

vector noise test

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AN experiment - particle mesh deformation

Nikolaus Gradwohl2017-07-04T07:04:09+02:00

For this animation I created a particlesystem on a ico-sphere mesh that emits exacly one particle per vertex. Then I used the animation node addon to move the vertices of the mesh along with the corresponding particle. The particles are influenced by a curly noisefield.

you can download the blend file here

Particle Mesh Deformation

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AN experiment - mesh from particles

Nikolaus Gradwohl2017-06-12T05:20:03+02:00

For this animation I used the latest beta of the animation nodes 2.0 addon, to create polygons form particles using the KVTree nodes

you can download the blend file here

mesh from particles

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Dynamic Paint particle growth

Nikolaus Gradwohl2017-04-12T05:50:44+02:00

For this animation I used a dynamic paint canvas on a plane that emits hair particles based on a wet map. I used another particle system as the dynamic paint brush

you can download the blend file here

[TITLE]

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blackfluid

Nikolaus Gradwohl2017-04-03T06:31:51+02:00

For this animation I used some fluid particles and created a surface using the cubesurfer addon for blender

you can download the blend file here

Blackfluid

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AN experiment - force field curl clusters

Nikolaus Gradwohl2017-03-21T06:16:49+01:00

For this animation I used a particle system influenced by a curl field and used the animation nodes cluster template to create the network connections

you can download the blend file here

curl noise cluster

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twisted torus particles

Nikolaus Gradwohl2017-03-08T09:21:21+01:00

I used the twisted torus shape of the Extra Objects addon in blender as an emitter for a particle sytstem

you can download the blend file here

twisted torus

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particle density volumetric material

Nikolaus Gradwohl2017-02-23T07:43:08+01:00

I made a volumetric material in cycles based on particle density. The particle set I used is influenced by a turbulence force field. I used a small ico-sphere as a particle object and added an emission shader. I noticed a pretty noticable offset between the particles and the volume material that changes over time - I'm not sure yet where that offset comes from, but I think it still looks pretty.

you can download the blend file here

density volume material

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