Boid Particle experiment 1

Nikolaus Gradwohl2016-03-29T05:16:11+02:00

For this animation I used a blender boid particle system

you can download the blend file here

boid particles

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keyed particles experiment 2 - time

Nikolaus Gradwohl2016-03-22T05:17:49+01:00

For this animation I used a keyed-particle system and changed the time and the duration values for each stop.

I used a sphere and two cubes as my particle emitters. The first particle system is a particle system on the sphere with no physics to make the particles static.

Then the keyed particles move on to a particle system on a cube where the particles get moved my a forcefield.

Then the keyed particles move to the second cube where the particles again have no physics but are distributed in a grid.

And finally the move back to the sphere where they started.

you can download the blend file here

keyed particels experiment

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keyed particle experiment

Nikolaus Gradwohl2016-03-21T06:39:46+01:00

For this animation I used 3 different particle systems and one that uses them as target for a keyed particle system.

The first particle system has no physics at all and sits on a cube. The second particle system uses fluid particles. And the third one uses newton particles on an ico-sphere that get influenced by a forcefield.

you can download the blend file here

keyed particels experiment

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Volumentric emission shader

Nikolaus Gradwohl2016-03-14T05:21:52+01:00

For this animation I have used an emission shader in a volumetric material for the first time. I added the shader on top of a volume scatter and a volume whatever shader and used a gradient curve to modify the density values for the emission shader a bit.

The input for the density function is a Point-Density Texture which is connected to a particle system.

The results aren' t quite as I expected them (which is kind of a recurring theme in my blender experiments :-) ) But I really like how it looks.

you can download the blend file here

emission volume shader

Exploding Torus

Nikolaus Gradwohl2016-03-10T05:31:29+01:00

I made another animation featuring the explosion modifier. This time i used a torus as the base mesh.

The particles are influenced by a texture-force field using a colored cloud texture. To make the shards better visible I used a solidify modifier after the explosion modifier.

you can download the blend file here

torus explosion

exploding icosphere

Nikolaus Gradwohl2016-03-08T06:02:42+01:00

For this animation I used an explode modifier to destroy a subdivided ico-sphere

you can download the blend file here

icosplode

keyed particles

Nikolaus Gradwohl2016-03-03T07:33:39+01:00

I made a particle system that wanders through different stages of beeing influenced by forcefields. I used 3 different particle system each influenced by a different type of forcefield and a keyed particle system to blend between them

you can download the blend file here

keyed particeles

Texture forcefield experiment 10 - smoke curl

Nikolaus Gradwohl2016-02-25T06:21:15+01:00

For this Texture Forcefield experiment I used a texture field in curl mode to influence some smoke

you can download the blend file here

texture field smoke

Texture forcefield experiment 9 - voronoi field smoke

Nikolaus Gradwohl2016-02-24T05:52:18+01:00

For this Texture Forcefield Experiment I used an Voronoi texture in a forcefield to influence the smoke from a smoke simulation. I rendered the scene using blender 2.77 testbuild 2 to give the new cycles GPU smoke rendering a try. To my surprise rendering smoke on the GPU hat far less noise than rendering it with the CPU using the same settings. Maybe thats just because its a testbuild.

you can download the blend file here

texture forcefield smoke

Texture forcefield experiment 7 - hair particles

Nikolaus Gradwohl2016-02-18T04:30:05+01:00

For this Texture Forcefield Experiment I used a moving voronoi texture to influence some hair particles

you can download the blend file here

texture field hair particles