torus knot

Nikolaus Gradwohl2017-03-10T05:40:20+01:00

I animated the displacementtexture on a torus knot from the extra objects addon in blender

you can download the blend file here

torus knot

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twisted torus particles

Nikolaus Gradwohl2017-03-08T09:21:21+01:00

I used the twisted torus shape of the Extra Objects addon in blender as an emitter for a particle sytstem

you can download the blend file here

twisted torus

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Filmic Test - exposure animation

Nikolaus Gradwohl2017-02-24T06:45:51+01:00

I installed the filmic color tables by Troy James Sobotka (using greeg zaals installation addon ) and made a first test animation using it.

To create the fades I animated the exposure parameter.

you can download the blend file here

filmic test

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particle density volumetric material

Nikolaus Gradwohl2017-02-23T07:43:08+01:00

I made a volumetric material in cycles based on particle density. The particle set I used is influenced by a turbulence force field. I used a small ico-sphere as a particle object and added an emission shader. I noticed a pretty noticable offset between the particles and the volume material that changes over time - I'm not sure yet where that offset comes from, but I think it still looks pretty.

you can download the blend file here

density volume material

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hard edge displacement

Nikolaus Gradwohl2017-02-15T07:23:03+01:00

For this animation I used a displacement texture in a cycles material that has hard edges and a subdivision modifier set to adaptive mode. I used a voronoi texture in cell mode and also transformed the texture coordinates using a curve.

you can download the blend file here

displacement shift

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hexagon mesh

Nikolaus Gradwohl2017-02-10T08:49:09+01:00

I've installed the "Extra Objects" addon in blender a while ago and didn't pay it much attention - but yesterday I played with the meshes and immediately fell in love with the honeycomb mesh since I really like hexagonal structures - I extruded it with the "Solidify"-Modifier and twisted it around with the help of an empty and the "Simple Deform"-Modifier.

you can download the blend file here

hexagonal mesh

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animated displacement texture

Nikolaus Gradwohl2017-02-08T08:14:47+01:00

For this video I animated various displacement texture parameters of a cycles material

you can download the blend file here

displacement animation

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displacement texture bifurcation

Nikolaus Gradwohl2017-02-02T05:11:07+01:00

I played with animating the texture used in a displacement-node in a cycles render. In this animation I animated the turbulence factor of a Marble texture

you can download the blend file here

displacement bifurcation

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displace vector curve

Nikolaus Gradwohl2017-01-18T07:18:47+01:00

For this blender experiment I used a simple bands texture in a cycles material as a displacement texture. I used the generated texture coordinates for the sphere and modified it by using a vector curve node. Unfortunately cycles renders some wired circular noisy displacement on the poles of the object when I render it on my GPU - I'm not quite sure why this happens yet.

you can download the blend file here

vector curve

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glowing plates

Nikolaus Gradwohl2017-01-11T05:49:31+01:00

for this animation I wanted some glowing panels to light up in a random order. So I created a particle set and used the particle index and compared it to the current frame index using a "less than" Node. Based on that comparison I switch between a diffuse- and an emmision-Shader by using the result of the comparison as the mix factor.

you can download the blend file here

glow plates

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